How Dinkmix works

Dinkmix

Joining

Do I need an account or an app?

No. Scan the QR code, type your name, pick your level, and you’re in the queue.

Your phone remembers you for that event.

Someone already has my name

Names are unique within an event. Add a last initial or a nickname (“Ana R.”, “Ana 🦋”).

If the organizer added you before you scanned, you’ll be asked “Are you Ana?”. Confirm, and your phone takes over that spot with your place and games.

Can I take a break or leave?

Yes. While you’re waiting, tap Check out on your phone, then Check back in when you’re ready. You can’t check out mid-game.

The rule

Coming back always puts you at the back of the line, whether you check back in or check in under a new name. Leaving can never be used to skip the queue.

How is my estimated wait worked out?

From the game you’re projected to be in and how long games are taking.

The rule

Average length of the last 10 open-play games (12 minutes until 3 games have finished) × how many courts need to free up before your game. Rounded to 5 minutes and shown with “~”: it moves as games finish.

What does “waiting for more players to make a game” mean?

There aren’t 4 players at your level free yet.

Your game forms as soon as enough of your level come off court or check in. Organizers can also let games borrow players from other levels.

Who plays next

Who plays next?

The player who has waited longest, plus the freshest match-up from the next few in line.

The queue shows the Next game, then the projected games after it, which update as games end and people check in.

The rule

  • Your place in line is when you joined the queue: when you checked in, when your last game ended, or when you checked back in. Ties go to fewer games played, then earlier check-in.
  • The longest-waiting player always makes the next game.
  • The rest come from the next 8 waiting players at their level, choosing the group with the freshest match-ups.
  • Players just off court go back on right away only when there aren’t enough others waiting, or to avoid sending the same four out together again.
Do newcomers go to the back of the line?

Yes. A newcomer’s place is their check-in time, so everyone already waiting is ahead of them.

The rule

  • For fairness, a late arrival counts as having played the average number of games of the players already there. Otherwise 0 games would look “behind” and pull them ahead.
  • The one exception: when players at their level were stuck waiting for a 4th, the newcomer completes that game, which helps the people who were waiting.
How does it avoid the same partners and opponents?

Every possible group and team split gets a cost, and the lowest cost wins.

  • Repeat partner: the biggest cost.
  • Same four players as a past game.
  • Repeat opponent.
  • Games imbalance: prefers players with fewer games.
  • Waiting: prefers players who have waited longer.
  • Level gap between the two teams, and players borrowed from other levels.

The rule

A past pairing counts half as much with every game played since, so old match-ups fade.

I was passed over. Will that keep happening?

No.

The rule

If a game is formed from players behind you in line (for fresher match-ups), you’re marked skipped and are guaranteed a spot in the next game at your level.

Can I get stuck waiting?

No. However the levels and settings work out, nobody waits forever.

The rule

  • Once you’ve waited through more games than everyone ahead of you could fill, plus one round of courts, you’re guaranteed the next game: with your level if possible, then a nearby level, then the nearest players waiting.
  • Several people due at once are served oldest first.
  • With Mix levels when short off, levels stay strict, so the organizer sees you under “Waiting a long time” and can put you in the next game.
Can “up next” change?

Rarely.

When a court frees up, the promised group is kept unless a clearly better one has become possible (for example, players who just finished can break up a repeat foursome). It also changes if one of those players is moved or checked out. The organizer can shuffle the teams without changing who plays.

Why do the same 4 sometimes play together again?

Nobody else was free.

With exactly enough players for the courts (say 16 players on 4 courts), the 4 coming off court are the only ones available, so they play again with new teams. More players than court spots, or Winners vs winners, mixes things up.

Levels

How do levels work?

Each event has 3–5 levels. Players pick theirs at check-in, and games are formed within a level first.

The organizer can change anyone’s level. The colors are the same everywhere; the legend at the top of each screen shows them.

Can everyone play together regardless of level?

Yes, with Match players: All levels together. Everyone shares one queue with the same fairness rules.

The rule

Levels still shape teams: the split with the smallest level gap between the two sides is preferred, so a stronger player tends to partner a newer one.

When do games mix levels?

Only when a level can’t make a game on its own, and only if the organizer turned on Mix levels when short.

The rule

  • Players from other levels per game: 1, 2 or unlimited (the default).
  • How many levels away: ±1 (the default, next level only), or ±2, ±3 with 4–5 levels.
  • Closer levels are preferred, and teams are balanced so the level gap between the two sides is as small as possible.
  • No one is left without a game. If those rules leave a level with no possible game, counting players on court (say one Advanced player and nobody at the next level), they play with the nearest level that has players whenever they’re first in line. If those players are on court, they’re next once a game comes off.

Formats

Fair rotation vs Winners vs winners

Fair rotation (the default) is everything under “Who plays next”: new partners and opponents, equal games. Winners vs winners: winners of two courts play each other, losers play losers.

The rule

  • Players who haven’t played yet can join either side.
  • Shuffle winners: the 4 winners get new teams. Pairs stay together: winning pairs keep their partner.
  • A court may stay empty for a moment while 2 winners wait for another court’s winners. Winners only mix with losers when no other court is in play, so it never gets stuck.
  • Levels and level mixing still apply.
Does it do singles?

Yes. The organizer picks Singles when creating the event, for the whole event.

Games are 1 v 1 and everything else works the same: fair rotation with new opponents, levels, Play next, the wait guarantee, the leaderboard and the podium. Partner features (linked partners, team shuffle, challenge court) don’t apply.

How does the challenge court work?

One court runs “winners stay on” for pairs, while open play continues on the other courts.

The rule

  • Join as a pair, from your phone (Join challenge, pick a partner) or through the organizer. One pair per player.
  • The defending pair plays the first waiting pair. Winners stay and their streak grows; losers are out (they can rejoin as a new pair at the back).
  • Reach the organizer’s streak (e.g. 4 wins in a row) to qualify.
  • A pair plays only when both partners are free. If one is mid-game on another court, the next pair goes first and they keep their place.
What does the “C” on my chip mean?

You’re reserved for the challenge court.

The rule

Your pair is one of the next two in the pair queue (or defending, or in the next playoff match). Open play skips you so you’re free when your turn comes, and you keep your place in the open-play queue. A pair with no opponent yet isn’t reserved, so it keeps playing open play.

Semis, final, or first to the streak?

The organizer picks the format when opening the challenge court.

  • 4 qualifiers: Semi 1 = 1st vs 4th to qualify, Semi 2 = 2nd vs 3rd, then the final.
  • 2 qualifiers: the first two to qualify play the final.
  • No playoffs: the first pair to reach the streak is champion.

Once enough pairs qualify, the pair queue closes. The organizer starts each playoff match.

Do challenge games count?

For your games played and your place in the queue, yes (you go to the back after any game).

Not for the leaderboard, rating or podiums, which use open-play games only.

Rating & podium

What’s the rating?

Your win rate, adjusted for how many games you played. The leaderboard and podium rank by it.

A few wins in a row could be luck, so a short record counts for less. The more games you play, the closer your rating gets to your win rate:

RecordWin rateRating
1 W · 0 L100%21
5 W · 1 L83%44
8 W · 2 L80%49
12 W · 3 L80%55

The rule

Rating is the win rate your record shows with 95% confidence: the low end of the range your true win rate likely sits in (the Wilson score), as a whole number from 0 to 100.

p = wins ÷ games, n = games, z = 1.96
rating = 100 × (p + z²/2n − z√(p(1−p)/n + z²/4n²)) ÷ (1 + z²/n)

Events with results from before ratings were added keep ranking by win rate, so their podiums stay as they were.

What’s the leaderboard?

Live standings for each level during the event, updated as games finish.

There’s an Overall table too when more than one level is playing. It ranks exactly like the podium. Players who haven’t played enough games yet are listed underneath as “not ranked yet”. When the event ends, the top of the final standings becomes the podium.

Who makes the podium?

The top 3 by rating in each level, from open-play games.

The rule

  • To qualify, play at least 60% of the average number of games in your level (rounded up, minimum 1).
  • Ranking: rating, then total wins, then point difference (only if the event records full scores), then fewer games.
  • Ties share a place: two players tied for 1st are both gold, and the next place is 3rd.
  • A podium appears once it’s decided: players in that level have averaged 3 games, and no spot is shared by more than 3 tied players. Until then it shows as “Still forming”.
What are the other awards?
  • Overall: top 3 by rating across all levels (when more than one level played).
  • Iron Player: most games played (ties go to the earlier check-in).
  • Champion and Runner-up of the challenge court.
  • King of the Court: the challenge pair with the longest winning streak.
Can results be corrected?

Yes. Organizers can fix the winner or score of any finished game from History.

The leaderboard and podium update; the queue doesn’t change. Challenge winners can’t be changed once the next match depends on them, only the score.

Organizers

Co-hosts and the PIN

Anyone with the 6-digit PIN can open the organizer board on their own device. Wrong PINs are limited (5 tries per device per 15 minutes) to stop guessing.

Auto-fill courts, Fill and Fill all

Auto-fill courts on: tapping Done and picking the winner immediately puts the Next group on that court.

Auto-fill courts off: courts stay empty until you tap Fill on a court or Fill all. Fill all only touches empty courts — nobody already playing is moved.

Can I override the app?

Always. The app suggests; you decide.

  • Play next (tap a chip): that player is in the next game, whatever the level rules. ▶ marks them.
  • Drag a waiting chip onto someone in a game to swap them in, or onto an empty spot.
  • Drag a waiting chip onto someone in any game in the queue (Next or a projected game) to put them in it instead. That game is then pinned (📌): it stays as you set it, its players wait for it, and it moves up one place each time a game starts. If a pinned player checks out, the next person in line takes their place. Unpin lets the app pick that game again. Unpinned games are worked out again whenever a game ends or someone checks in.
  • Waiting a long time lists anyone past the limit whom your own settings keep out (level mixing off, a linked partner away, the challenge court), with a one-tap fix (Play next, or Unlink). Everyone else past the limit is put in the next game automatically, so they aren't listed.
  • Turn Auto-fill courts off to build every game by hand, and use Undo if something goes wrong.
I tapped the wrong thing — can I undo?

Yes. Undo at the top of the organizer board shows what it will undo (for example “Undo: Court 2 result”), and a toast offers Undo right after you finish a game. You can undo several steps in a row, including End event.

The rule

Undo puts back exactly the players and courts that action changed — but only if nothing has touched them since. If a co-host or a new check-in already changed those players or courts, undo is refused rather than overwrite newer changes.

Can two players always play together?

Yes, but only the organizer can link them: tap a chip → Link partner…. Tap either chip → Unlink to undo it. Linked chips show 🔗.

The rule

  • They always play in the same game, on the same team.
  • They wait for each other: if one is still playing, the other waits too.
  • Their place in line is the later of the two, so linking never skips anyone ahead.
  • If their levels differ, they play at the higher partner’s level.
  • Checking out either one ends the link.
Moving players by hand
  • Drag chips between courts and the queue. Tap a chip for Play next, Move to queue, Change level, Link partner or Check out.
  • Moving a player out of a game in progress cancels that game. With Auto-fill courts on, a replacement steps in right away (swap someone else in if you prefer); if nobody’s free, the other 3 go back to their place in line, usually the front, when the next game is called. With it off, the other 3 stay on the court and Fill rest completes it.
  • Players pulled off a court go back to their old place in line. Players who check back in go to the back.
  • Checked-out players are listed under Checked out, below the queue, with the time they left. Tap Check back inthere, or add the same name again, to bring someone back.
  • Shuffle cycles the 3 possible team splits; history records the teams that actually played.
Scores

Picking the winner is always required. With Record full scores on, both scores are required and checked:

  • Deuce (win by 2): winner reaches the target and wins by 2; past the target the loser has exactly 2 fewer.
  • Sudden death: winner has exactly the target, loser has less.
Ending the event

End event from the menu. Games still in progress are discarded (no winner). The podium stays available and results can still be corrected.

If nobody ends it, an event ends on its own once its scheduled end time has passed and nothing has happened for 24 hours. Undo brings it back.

Which device should I run it on?

Anything with a browser. A tablet or laptop gives the most room for dragging chips; a phone works too. Put the TV board on a big screen for everyone to follow.

Still stuck? Ask your organizer. Back to Dinkmix